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RadeonPro releases | RadeonPro - AMD Radeon™ Unleashed

Heya guys, I have some fresh news to share with you – I just joined Raptr development team and I’m really happy and excited about this new mission! Raptr also powers AMD Gaming Evolved App and you all already know Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged infinity, radeonpro, Raptr

This build adds support for AMD Radeon R Series. Besides the support for R Series, it’s still based on RadeonPro 1.x so there’s no improvements compared to 13/Mar build. Download it from here: http://downloads.radeonpro.info/RadeonPro_Preview_R.exe Please leave feedback in comments. This Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged fix, r7 series, r9 series

RadeonPro has been updated once again with improved AMD OverDrive support and proper support for new SweetFX 1.4. This build also adds more comprehensive code around Custom SMAA field SMAA_THRESHOLD, that was still losing decimal places configuration after restoration of Continue reading →

Posted in RadeonPro releases | Tagged download, fix, gta iv, overdrive, planetside 2, radeonpro, smaa, steam, sweetfx, tribes ascend

Notice: there is a newer build available. RadeonPro has been updated to fix a quirk in Custom SMAA field SMAA_THRESHOLD that was supposed to accept decimal values from 0.00 up to 0.50, but was allowing only integer numbers under some Continue reading →

Posted in RadeonPro releases | Tagged download, fix, gta iv, planetside 2, smaa, steam, tribes ascend

Notice: there is a newer build available. RadeonPro installer has been updated once again, this time to fix a random GPU monitoring issue that could cause a D3D application to crash. This new build also implements a fix for triple-buffering Continue reading →

Posted in RadeonPro releases | Tagged bioshock infinite, download, fix, radeonpro, triple-buffering

Notice: there is a newer build available. A fresh build of RadeonPro Preview Technology is online, replacing previous 19/Dec/2012 build. This new build fixes some reported issues and adds slight better compatibility for AMD Eyefinity equipped systems, such as incorrect Continue reading →

Posted in RadeonPro releases | Tagged download, radeonpro

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RadeonPro - AMD Radeon™ Unleashed

Radeon Profile Tool, or RadeonPro for short, is a free, user friendly utility designed to unleash the power of AMD™ Radeon™ video graphics cards. RadeonPro applies user defined profiles upon game start, just define once the desired 3D settings for each game and have all those settings applied every time you play, automatically!

Featuring basic 3D controls found on Catalyst Control Center plus exclusive controls like advanced V-Sync control and post-processing based anti-aliasing like SMAA, RadeonPro can help on fine tuning of your games making them look better and also feel better and smoother through the use of Dynamic V-sync Control (DVC) and Dynamic Frame rate Control (DFC). RadeonPro can also help Crossfire users to force multi-GPU utilization in games not supported by the driver, improving your games performance with a few clicks.

Other exclusive RadeonPro Features include support for OSD functions making possible to monitor your system with GPU information displayed right on your screen while you’re gaming. You can also take screenshots or record Movies of your games with the press of a key to register your gaming moments, benchmark your games, apply post processing effects like SMAA, FXAA, Ambient Occlusion and SweetFX with full support for 64-bit games. All in one free tool!

Sounds good? Download RadeonPro now and take your games to the next level!

It’s been about 5 years since RadeonPro made its way to the internet, initially as a simple tool designed to automatically apply Catalyst Control Center settings based off of the game being played, something that Catalyst lacked at time. Tons Continue reading →

Posted in RadeonPro

Heya guys, I have some fresh news to share with you – I just joined Raptr development team and I’m really happy and excited about this new mission! Raptr also powers AMD Gaming Evolved App and you all already know Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged infinity, radeonpro, Raptr

Possibly the most antecipated Catalyst driver is now ready for download! Catalyst 14.1 Beta includes Mantle API support giving Battlefield 4 some nice performance boost for R9 290/R9 290X users. What Mantle does Mantle is the harmony of three essential Continue reading →

Posted in AMD, Drivers | Tagged battlefield 4, call of duty ghosts, catalyst 14.1, mantle, r9 290, r9 290x, rome total war 2, saints row iv

Catalyst 13.11 Beta 9.2 with includes improved anti-aliasing performance and an updated CrossFire™ profile for Call of Duty®: Ghost is available for download. It includes all previous fixes found on 13.11 Betas and it’s ready for newest games including the Continue reading →

Posted in AMD, Drivers | Tagged 13.11 beta 9.2, battlefield 4, call of duty ghosts, r9 290, rome total war 2, saints row iv

This build adds support for AMD Radeon R Series. Besides the support for R Series, it’s still based on RadeonPro 1.x so there’s no improvements compared to 13/Mar build. Download it from here: http://downloads.radeonpro.info/RadeonPro_Preview_R.exe Please leave feedback in comments. This Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged fix, r7 series, r9 series

First of all, for you guys expecting a fresh new RadeonPro to play with, my apologies as I couldn’t deliver it just yet… please read on to know why. In late August I’ve made an announcement about the upcoming new Continue reading →

Posted in infinity, RadeonPro | Tagged 260X, 270X, 280X, 290X, infinity, r7 series, r9 series

AMD announced the new R7 and R9 series last month, September 25th at GPU 14 event in Hawaii, but only today we’re given the pleasure to see their newer flagship video card in action: The AMD Radeon R9 290X. Under Continue reading →

Posted in AMD | Tagged battlefield 4, mantle, r9 290x, r9 series

Catalyst 13.10 Beta 2 is ready, including all previous fixes and it’s ready for newest games including the very antecipated Battlefield 4 Exclusive Beta started today Oct 1st, and for the Open Beta starting at Oct 5th. Feature Highlights of Continue reading →

Posted in AMD, Drivers | Tagged battlefield 4, battlefield 4 beta, catalyst 13.10 beta, catalyst 13.10 beta 2, catalyst 13.8 beta, fifa14, frame pacing, rome total war 2, saints row iv

A fresh new beta, an improvement of previous Catalyst 13.8 Beta 2 with Frame Pacing feature, is now available for all Radeon video cards starting at series 5000, including mobile chips. This set also features Windows® 8.1 support, which previous Continue reading →

Posted in AMD, Drivers | Tagged catalyst 13.10 beta, catalyst 13.8 beta, frame pacing, rome total war 2, saints row iv

RadeonPro has not been updated since April release, but it’s for a good reason! Since June I’ve started developing the next RadeonPro, a major update to the almost 3 years old tool. Curious about what to expect from infinity?  Read Continue reading →

Posted in infinity, RadeonPro | Tagged infinity, new version, rp 2.0

site.radeonpro.info

RadeonPro | RadeonPro - AMD Radeon™ Unleashed

It’s been about 5 years since RadeonPro made its way to the internet, initially as a simple tool designed to automatically apply Catalyst Control Center settings based off of the game being played, something that Catalyst lacked at time. Tons Continue reading →

Posted in RadeonPro

Heya guys, I have some fresh news to share with you – I just joined Raptr development team and I’m really happy and excited about this new mission! Raptr also powers AMD Gaming Evolved App and you all already know Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged infinity, radeonpro, Raptr

This build adds support for AMD Radeon R Series. Besides the support for R Series, it’s still based on RadeonPro 1.x so there’s no improvements compared to 13/Mar build. Download it from here: http://downloads.radeonpro.info/RadeonPro_Preview_R.exe Please leave feedback in comments. This Continue reading →

Posted in RadeonPro, RadeonPro releases | Tagged fix, r7 series, r9 series

First of all, for you guys expecting a fresh new RadeonPro to play with, my apologies as I couldn’t deliver it just yet… please read on to know why. In late August I’ve made an announcement about the upcoming new Continue reading →

Posted in infinity, RadeonPro | Tagged 260X, 270X, 280X, 290X, infinity, r7 series, r9 series

RadeonPro has not been updated since April release, but it’s for a good reason! Since June I’ve started developing the next RadeonPro, a major update to the almost 3 years old tool. Curious about what to expect from infinity?  Read Continue reading →

Posted in infinity, RadeonPro | Tagged infinity, new version, rp 2.0

Mortal Kombat Komplete Edition, released about a year ago on consoles only, has been released last week to PCs featuring high resolution graphics and all DLCs included in the package. Though the graphics are already really good in PC port, as Continue reading →

Posted in RadeonPro | Tagged ambient occlusion, mkke, mortal kombat

Starting today I’m replacing the previous website with this one, during the hosting service transition some site features may not be available but will be back soon. I am also working on integration of the new site with the Community Continue reading →

Posted in RadeonPro | Tagged new site, radeonpro

An user from [H]ardForum posted a comparison between frame cap features of RadeonPro compared to the awesome MSI Afterburner, results are quite interesting, showing a very steady gameplay while using RadeonPro’s DFC+Vsync – smooth as glass  in his words.

Posted in RadeonPro | Tagged afterburner, crossfire, microstuttering, radeonpro

www.radeonpro.info

Drivers | RadeonPro - AMD Radeon™ Unleashed

Possibly the most antecipated Catalyst driver is now ready for download! Catalyst 14.1 Beta includes Mantle API support giving Battlefield 4 some nice performance boost for R9 290/R9 290X users. What Mantle does Mantle is the harmony of three essential Continue reading →

Posted in AMD, Drivers | Tagged battlefield 4, call of duty ghosts, catalyst 14.1, mantle, r9 290, r9 290x, rome total war 2, saints row iv

Catalyst 13.11 Beta 9.2 with includes improved anti-aliasing performance and an updated CrossFire™ profile for Call of Duty®: Ghost is available for download. It includes all previous fixes found on 13.11 Betas and it’s ready for newest games including the Continue reading →

Posted in AMD, Drivers | Tagged 13.11 beta 9.2, battlefield 4, call of duty ghosts, r9 290, rome total war 2, saints row iv

Catalyst 13.10 Beta 2 is ready, including all previous fixes and it’s ready for newest games including the very antecipated Battlefield 4 Exclusive Beta started today Oct 1st, and for the Open Beta starting at Oct 5th. Feature Highlights of Continue reading →

Posted in AMD, Drivers | Tagged battlefield 4, battlefield 4 beta, catalyst 13.10 beta, catalyst 13.10 beta 2, catalyst 13.8 beta, fifa14, frame pacing, rome total war 2, saints row iv

A fresh new beta, an improvement of previous Catalyst 13.8 Beta 2 with Frame Pacing feature, is now available for all Radeon video cards starting at series 5000, including mobile chips. This set also features Windows® 8.1 support, which previous Continue reading →

Posted in AMD, Drivers | Tagged catalyst 13.10 beta, catalyst 13.8 beta, frame pacing, rome total war 2, saints row iv

AMD made available a new build of Catalyst 13.8 beta driver for all Radeon video cards starting at series 5000, including mobile chips. It includes optimization for just released games like Saints Row IV and Splinter Cell Blacklist. Feature Highlights Continue reading →

Posted in AMD, Drivers | Tagged 13.8, 13.8 beta, 13.8 beta 2, beta, castlevania lords of shadow, catalyst, crossfire, doom 3 bfg, final fantasy xiv, frame pacing, metro last light, minimum, ripd, saints row iv, sniper slite, splinter cell blacklist, tomb raider, van helsing, watch dogs, world of warcraft

AMD made available a new Catalyst beta driver today, version 13.8 for all Radeon video cards starting at series 5000, including mobile chips. The new driver, announced several months ago, is enhanced for Crossfire systems allowing the user to control Continue reading →

Posted in AMD, Drivers | Tagged 13.8, 13.8 beta, beta, catalyst, crossfire, frame pacing, metro last light

AMD released a new Catalyst driver today, 13.6 BETA for all Radeon video cards starting at series 5000, including mobile chips. Feature Highlights of AMD Catalyst™ 13.6 Beta for Windows®: Product support for the new AMD A10, A8, A6, and A4 Continue reading →

Posted in Drivers | Tagged 13.6 beta, catalyst

A new Catalyst Application Profile (CAP) has been released today, intended for use with Catalyst 13.5 BETA driver. Description:This release of AMD Catalyst™ delivers support for the latest AMD CrossFireX™, AMD Dual Graphics, and AMD Enduro™ profiles in a separate Continue reading →

Posted in Drivers | Tagged 13.5, 13.5 beta 2, call of duty 4, call of juarez gunslinger, CAP, catalyst, company of heroes 2, darksiders 2, resident evil 6

New Catalyst 13.5 Beta 2 are available for download from AMD servers. NOTE! You must un-install AMD Catalyst 13.4 (if you have already installed AMD Catalyst 13.4) before installing AMD Catalyst 13.5 Beta Feature Highlights of the AMD Catalyst™ 13.5 Continue reading →

Posted in Drivers | Tagged 13.5 beta 2, bioshock infinite, borderlands 2, catalyst, far cry 3, far cry 3 blood dragon, shogun ii, tomb raider, tressfx

A new Catalyst 13.4 driver is available to download, the driver is certified by Microsoft Windows Hardware Quality Labs (14/Apr/2013) and supports all AMD Radeon 5000/6000/7000 series cards, including the almighty AMD Radeon HD 7990. Feature Highlights of AMD Catalyst™ Continue reading →

Posted in Drivers | Tagged 13.4, catalyst, hd 7990, whql, windows 7, windows 8, windows vista

www.radeonpro.info

Gaming | RadeonPro - AMD Radeon™ Unleashed

The year is 2007. It is the future. Earth has been ravaged by a nuclear war and new paths for peace must be found. A U.S. cyborg army may have found a solution: a powerful bioweapon on a distant island. Continue reading →

Posted in AMD, AMD Gaming Evolved, Gaming, Never Settle Reloaded | Tagged blood dragon, bundle, far cry 3

The third patch for Crysis 3 is alive! The new patch 1.3 fixes a bunch of issues and adds support for AMD Eyefinity and HD3D. To download the 33.7 MB patch, just open your Origin client and the update should Continue reading →

Posted in AMD Gaming Evolved, Gaming | Tagged crysis 3, eyefinity, hd3d, patch

AMD will start distributing SimCity Origin’s keys for APUs model A8 and A10 – A8 5500, A8 5600K, A10 5700 and A10 5800K – when bought at selected retailers. AMD “Trinity” A8 5500 starts at around US$ 100 and SimCity, Continue reading →

Posted in AMD, Gaming | Tagged bundle, simcity

A few days ago, AMD published a cool video showing their interaction through 2012-2013 with their partner studios that are part of AMD Gaming Evolved program. The mix shows scenes from several games like Dishonored, DmC Devil May Cry, Crysis Continue reading →

Posted in AMD Gaming Evolved, Gaming | Tagged bioshock infinite, crysis 3, dishonored, far cry 3, tomb raider, video

Rage3D attended AMD’s GDC 2013 press event and spoke with key figures to find out more about their Gaming Unified program and where Radeon graphics powered by GCN – Graphics Core Next – are going in 2013. AMD announced new Continue reading →

Posted in AMD, AMD Gaming Evolved, Gaming | Tagged gdc 2013

Epic Games showcased an amazing real time video of its new Unreal Engine 4. If the new version follows the steps of its older sister engine, Unreal Real 4 will most likely empower many next-gen games on upcoming Playstation 4 Continue reading →

Posted in Gaming | Tagged epic games, infiltrator, ue4, unreal engine 4, video

DICE showcased the upcoming Battlefield 4 at GDC 2013 with a 17 minutes video – FISHING IN BAKU – fueled by its award winning Frostbite 2.5 engine, running on an AMD Radeon HD 7990! The video available on Youtube shows Continue reading →

Posted in AMD Gaming Evolved, Gaming | Tagged battlefield 4, bf4, dice, frostbite 2, gdc 2013, hd 7990, video

Download the newest version of Adrenaline Benchmark Tools series, dubbed Adrenaline Action Benchmark Tool The new version supports Bioshock Infinite, Tomb Raider, Hitman: Absolution and Sleeping Dogs, all in one download. More games will be added to the tool in Continue reading →

Posted in Benchmarking, Gaming | Tagged adrenaline, benchmark tool, bioshock infinite, download, hitman absolution, sleeping dogs, tomb raider

A new patch just started to roll down on Steam for Tomb Raider: Survivor Reborn, per Rage3D information, the game performance is improved up to 25% for AMD video cards, quite generous gains. To get the performance patch (118 MB), Continue reading →

Posted in Gaming, Never Settle Reloaded | Tagged patch, tomb raider

If you purchased an AMD Radeon video card in one of participating retailers, grab now your Bioshock Infinite game key in AMD Never Settle Reloaded site. Bioshock Infinite is already available to pre-load with your Steam client so you can Continue reading →

Posted in AMD, Gaming, Never Settle Reloaded | Tagged bioshock infinite, free game key

www.radeonpro.info

RadeonPro

RadeonPro installer has been updated, grab it here.

This updated features better compatibility with Uplay and Origin overlay modules and new profiles for Ambient Occlusion feature (see complete list at end of this post)

12/19/2012 - New build 1.1.1.0

- New: Added support for 64-bit applications- New: Improved hardware detection- New: Improved Windows 8 compatibility- New: Movie capture feature with real-time Motion JPEG compression (DirectX 9/10/10.1/11) and OpenDML (AVI 2.0) support- New: FXAA support (DirectX 9/10/10.1/11 and OpenGL)- New: FXAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)- New: SMAA support (DirectX 9/10/10.1/11)- New: SMAA can be activated/deactivated during the game (configure the hotkey on RadeonPro's Settings screen)- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.- New: DVC can be activated/deactivated during the game with SHIFT+HOME key- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.- New: DFC can be activated/deactivated during the game with SHIFT+END key- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.- New: On-Screen Display panel, showing current status of some RadeonPro features on top of game screen. Press PAGEDOWN key to toggle between full panel/reduced panel/hidden.- New: OSD panel can be made visible since game start either globally or at profile level, just configure it on OSD tab- New: OSD panel versions can be disabled either globally or at profile level, just configure it on OSD tab- New: Real time GPU monitoring with On-Screen Display support. GPU monitoring displays your video cards temperatures, utilization, FAN speed and VRAM utilization- New: Current date/time/FPS and actual playing time can be displayed at OSD- New: Ambient Occlusion support (DirectX 9/10/10.1/11). Please bear in mind that not all games can be forced to use Ambient Occlusion. RadeonPro currently supports Horizon Based Ambient Occlusion (HBAO) and Volumetric Ambient Occlusion, different algorithms might be added in future. A list of supported games can be seen at end of changelog (see complete listing at Program Settings/Ambient Occlusion), the list will be updated based on author's tests and also based on feedback from users that have access to Ambient Occlusion debugging tool (TBD).- New: Better keyboard handling (i.e. fixes some games that don't allow OSD control or change of FPS corner)- New: Improved hook handling with better Steam overlay compatibility- New: OverDrive controls allow basic overclocking, manual cooler fan speed and PowerTune adjustments (available only at profile level)- New: Added option to display new CrossfireX logo on OSD when a CrossfireX capable system is detected- New: Added proper support for Direct3D9Ex games (i.e. Blades of Time, Fallout New Vegas, World of Tanks etc.)- New: Improved OpenGL support and bug fixes- New: Built-in SweetFX integration, allowing global and per game SweetFX effect shaders configuration. SweetFX can be used on any DirectX 9/10/10.1/11 games running on 32-bit or 64-bit. Configure SweetFX at RadeonPro settings and remove all 3rd party injector's DLLs from game directories if you want to use RadeonPro's SweetFX integration. Obs: SweetFX shaders are disabled on Battle.net games and Planetside 2. Also, one additional module (PPContainer.dll for 32-bit/PPContainer64.dll for 64-bit) is used when SweetFX shaders are loaded in memory, making easier to detect when a game is employing custom shaders to modify games' appearance through RadeonPro- New: Improved compatibility with Uplay and Origin overlay modules- New: The program now warns the user when RadeonPro process is executing with elevated privileges on an UAC enabled system. Running RadeonPro with elevated privileges might break application detection, it's recommended executing RadeonPro with normal privileges (either non-admin or admin account, but not with elevated rights - i.e. don't use Run as Administrator)- Fixed: Some games that used to hang at startup when API monitoring was active are now playable (i.e. STALKER Call of Pripyat)- Fixed: screenshots now works in DirectX 10/11 with R10G10B10A2/B8G8R8A8 formats used by some games (Dirt 3/Showdown, F3AR). Performance is not so good as in other games, but it will be optimized soon.- Changed: German translation update (thanks to Lennart Brüggemann)- Changed: improved OSD rendering performance on DirectX 10/11 games- Removed: SVG file creation at benchmark finish- Removed: CrossfireX bar; to monitor GPU utilization, use OSD options instead- Removed: alternate AMD Radeon logo- Removed: skins (all). They will be replaced by new Web skins feature. Anyone with HTML and Javascript skills will be able to create skins for RadeonPro.- Removed: Aggressive API detection (useless with new hook handler)- Known issues:-- Vsync is a bit broken in DirectX 9 for 64-bit apps-- DFC/DVC may not work as expected in OpenGL apps-- Movie's audio may go out of sync when target framerate is too high compared to sustained framerate- Ambient Occlusion support list (DirectX 9 only when API omitted)-- 2K Sports NBA 2K11-- 2K Sports NBA 2K13-- Alan Wake-- Aliens vs Predator (DX9/DX11)-- Assassin's Creed Brotherhood-- Batman Arkham Asylum-- Batman Arkham City (DX9/DX11)-- Bioshock (DX9/DX10)-- Bioshock 2 (DX9/DX10)-- Blades of Time-- BLUR-- Brothers in Arms - Highway to Hell (have issues with out of position shadows during cut scenes when non 16:9 resolution is used)-- Bulletstorm-- James Bond 007 - Blood Stone-- Call of Duty 2-- Call of Duty: BlackOps-- Colin McRae DiRT-- Darksiders-- Darksiders II-- Dead Space-- Dead Space 2-- Devil May Cry 4-- Diablo III-- DiRT 2 (DX9/DX11 - only works with AA 0x)-- Dishonored-- Dragon Age II (DX11)-- F.3.A.R. (DX11)-- F.E.A.R.-- Formula One 2012 (DX11)-- FIFA 2012-- FIFA 2013-- Grand Theft Auto IV-- Hard Reset-- Ice Age 4-- Mass Effect 3-- Need for Speed Hot Pursuit-- Need for Speed Most Wanted (DX10)-- Of Orcs and Men-- Racedriver GRID-- rFactor-- S.T.A.L.K.E.R. Shadow of Chernobyl-- Sonic Adventure 2-- Sonic Generations-- Street Fighter IV-- Street Fighter X Tekken-- The Amazing Spider-Man-- The Elder Scrolls V: Skyrim-- Tomb Raider Anniversary-- Tomb Raider Underworld-- Trine

blog.radeonpro.info

The Visual tab | RadeonPro User's Guide

The Visual tab groups the most common settings related to image quality, which includes Anti-Aliasing level, Anti-Aliasing filter, Anti-Aliasing mode, Anisotropic Filtering and Vertical Synchronization control (also known as VSync). Recent Catalyst versions introduced a new Anti-Aliasing technique, called Morphological Filtering or MLAA, that can be used on HD 5000 and newer series.

Anti-Aliasing level

Anti-Aliasing level, or just AA, determines the number of samples to be used for locating image jaggies, higher levels mean high quality image but higher GPU resource usage as well. Anti-Aliasing can be also controlled by the application, meaning you have to set the AA level inside your game’s options. This is the preferred setting if your game has in-game AA configuration. If your game lacks AA control, you can try setting the wanted level of AA here and see if it works.

Enhanced Anti-Aliasing Quality

EQAA for short, this Anti-Aliasing enhancement works by storing color samples on GPU Render-Back Ends that are used to further enhance the final Anti-Antialiasing quality. EQAA is a feature found only on newest HD 6900 series and it’s not supported on previous hardware families due to lack of hardware support on older GPUs.

With EQAA introduction, Anti-Aliasing level can now be either Application controlled, Enhance application settings or Override application settings. The first option is the well known option that leaves the Anti-Aliasing responsibility to the game engine, which in turn tells the API where AA should be applied and the number of samples/quality of AA should be used. The second is the new option that still leaves the AA duties to the game engine, but use the game engine defined number of samples and enhance it. Let’s say you have AA 4x set on your game, by using Enhance application settings the driver will apply 4xQ level to the image. The last option, Override application settings, ignores the game engine AA level and leaves to the driver the AA processing. This is the last option for a reason, as you should always use the game AA settings whenever possible. Overriding application settings for AA doesn’t work for every game because the driver recognize the engine.

MLAA (4)

Morphological Filtering, or MLAA, is a new type of Anti-Aliasing introduced since HD 6800 series launch, but is supported on any DirectX 11 class video card from AMD. AMD’s MLAA implementation works behind the scenes removing the jaggies from the entire image  using advanced techniques based on DirectCompute 11, a standard Direct3D 11 API feature.

It’s easy to see when MLAA is working, see the contour of FPS numbers below:

   

On left you see the FPS number without MLAA, and on the right the FPS number with MLAA active. When you take screenshots using standard utilities you will notice that the FPS number stays as if it doesn’t have MLAA, and in fact the whole screenshot doesn’t have MLAA applied.

FXAA (5)

Fast approXimate Anti-Aliasing or FXAA is a post-processing anti-aliasing technique created to be fast and versatile while having a small memory footprint and high performance. Learn more about FXAA on RadeonPro Features page.

FXAA quality (6) can be set at Off, Low, Medium, High and Ultra. RadeonPro can’t apply FXAA in some games (mostly DX9 games) due to its internals, if you are trying to use FXAA but can’t get it working, try setting option “Use Green as Luma (7)” to see if it works.

SMAA (8)

Sub-pixel Morphological Anti-Aliasing or SMAA is another post-processing approach to anti-aliasing. SMAA combines techniques used by Morphological Anti-Aliasing (MLAA) with other common techniques like MSAA/SSAA to remove jaggies while preserving image sharpness. Learn more about SMAA on RadeonPro Features page.

SMAA quality (9) can be set at Off, Low, Medium, High, Ultra and Custom. When Custom quality level is set, the Custom SMAA variables can be changed right after (10) the quality combo box.

Ambient Occlusion (11)

Screen Space Ambient Occlusion (SSAO) or just Ambient Occlusion is a rendering technique for efficiently approximating the well-known computer graphics ambient occlusion effect in real time. Learn more about Ambient Occlusion on RadeonPro Features page. Ambient Occlusion type (12)  can be set at HBAO (Horizon Based Ambient Occlusion) and Volumetric Ambient Occlusion. Click here to learn more about Ambient Occlusion types.

Ambient Occlusion quality (13) can be set at Low, Medium, High and Ultra. At Low, Medium and High levels the ambient occlusion is calculated using half-frame, which gives better performance and good quality. Ultra level uses full-frame hence resulting in better quality but with higher performance hit.

Not all games support Ambient Occlusion. The supported games list can be found on RadeonPro settings at Ambient Occlusion section.

In order to use Ambient Occlusion feature you must activate the option in RadeonPro Settings/Ambient Occlusion section and must turn the feature on at profile level.

Anti-Aliasing filter

Anti-Aliasing filter is a hardware feature introduced since HD 2000 series launch, it can be the standard Box filter shared by IHVs, and can be also one of the custom filters provided by the driver. Currently, all series support Narrow-tent, Wide-tent and Edge-detect filters with exception of HD 6000 series, which dropped Narrow-tent and Wide-tent filters, supporting only the former Box filter and the best quality Edge-detect filter.

The filter type determines the overall image quality, the Box filter is the standard which delivers good quality and performance. The Narrow-tent and Wide-tent filters tend to blur the polygon edges too much, making the overall image too blurry, but some games may look better with those filters. And finally the Edge-detect filter, this one uses very advanced algorithms to produce the best image quality, but with a high utilization of GPU resources.

Anti-Aliasing mode

Anti-Aliasing mode determines how transparent textures are going to be anti-aliased by the driver. The modes depend on the graphics card series, until HD 5000 they can Performance and Quality. On HD 5000 and newer series it can be Multi-sample AA, Adaptive Multi-sample AA and Super-sample AA.

Anisotropic Filtering

Anisotropic Filtering, or just AF, can be either controlled by the game or can be a value you choose. If your game has AF configuration in-game you should prefer it instead of forcing AF in the driver. If the game lacks AF control you can set a value here to improve image quality. The performance hit is small so you can experiment with 8x or 16x without degrading performance too much while improving image quality a lot.

Tessellation Control

Tessellation Control allows for fine tuning of Tessellation levels used by games/applications. Some games might use exaggerated levels of Tessellation that turns out to be overkill in a performance vs quality balance, in those cases Tessellation level can be set to a lower level resulting in better performance with little to none quality change.

AMD Optimized

AMD Optimized leaves to the driver the selection of best tessellation level depending on game/application being executed.

Vertical Synchronization control

Vertical Synchronization, or just vsync control determines if the driver should present the image framebuffer synchronized with monitor refresh rate to avoid screen tearing, common on flat display monitors. Vsync on offers the best quality, but can degrade performance on less powered GPUs or when the game doesn’t supports Triple-buffering. You can force triple-buffering on any OpenGL application through the driver, but Direct3D games can’t be forced by the driver to use triple-buffering. RadeonPro comes to the rescue by allowing triple-buffering utilization on almost all Direct3D games, with rare exceptions. You will learn more about forced triple-buffering as you advanced through the topics.

www.radeonpro.info


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